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Neisha Maguire

graphic designer based in Sydney, Australia

more about me portfolio
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Hello, hello, hello

Neisha is a Sydney-based Visual Communication Designer, illustrator and creative who loves to approach problems with conceptually rich, people-centred, innovative solutions. Her work is often a hybrid of colour, print and digital, using these forms to create deeper and more unique meanings. She holds a Bachelor of Design in Visual Communication from Western Sydney University. She is currently employed as a online production associate, dealing and handling handmade resin and metal tablewares, homewares and jewellery at Dinosaur Designs.

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recent work

Know Your Shelf

Know Your Shelf - UX Project

Know Your Shelf is an iOS app designed to help Aussie consumers reduce avoidable food waste in their homes. Right from the start, the project’s goal has been to celebrate the joy of food in a positive and vibrant way while encouraging sustainable food practices, all with the ultimate aim of reducing food wastage at home.


  • created - October 2023
  • applications used - Adobe XD, Illustrator & Photoshop
  • view online - Know Your Shelf
Chroma Strokes

Chroma Strokes - Photography

In my work titled 'Chroma Strokes,' I express my unwavering dedication to celebrating the interplay of colour and form in our surroundings. Through my camera's lens, I transform movement and form into compositions that bring to mind clear, masterful brushstrokes on a canvas. Each photograph becomes a canvas where colour and form harmonise in ways that challenge our perception of reality.

This series takes you on a journey through a whirlwind of emotions and sensations. The striking contrast of complementary colours creates a visual rhythm that feels like a symphony of hues dancing across the frame. At times, my compositions resemble the strokes of a painter's brush, blurring the boundaries between photography and traditional painting.


  • created - August 2023
  • applications used - Photoshop & Lightroom
  • view online - Chroma Strokes
Tea Tones

Tea Tones - Photography

The series of photographs that celebrates colour through a photographic series depicting up-close photos of tea bags is a nod to the great Mark Rothko, the renowned abstract expressionist painter known for his masterful use of colour and emotion in his artwork. This series of photographs aims to explore the subtleties and complexities of colour in everyday objects, much like Rothko did in his iconic paintings.


  • created - August 2023
  • applications used - Lightroom
  • view online - Tea Tones
ux project

In Reel Deep - UX Project

In Reel Deep is a serious game that aids in highlighting the effects of overfishing by informing the viewer of alternative, sustainable and responsible methods to fishing. In Reel Deep replicates the beautiful island of Raja Ampat in Indonesia where the sea life is abundant and protected. Through the gameplay the user can explore sustainable fishing practices by going fishing, buying, and selling the fish caught and collecting fish to put in the aquarium.


  • created - june 2022
  • applications used - Illustrator & Adobe XD
  • view online - In Reel Deep
chrissy cards

Christmas Cards - Illustration

These are my Christmas cards from 2021 & 2022.

2023 Christmas card COMING SOON!


  • created - December 2021 - 2022
  • applications used - Illustrator & Photoshop
  • view online - Christmas Cards
packaging design

Swirl - Packaging Design

Students will design a brand and packaging prototype for a hypothetical artisan food or craft beverage product. The package design must contain the product in its raw state, or it must incorporate the container that holds a liquid product. The container itself may be sourced from an existing product, and must be re-labelled in accordance to your brand design. The package design must be unique, and must not use existing templates. Development of the essence of a brand narrative will position the product as unique. This narrative will be faithfully represented in the final designed outcome.


social design project

Sol Purpose - Social Design Project

Students are required to undertake desk research and write a problem statement supported with evidence; conduct precedent and observational research; and gain social insights into their topic by speaking to representatives of their audience and/or stakeholder group. Finally, students write a summary of the key insights from their research that they can build on in creating their design response. In completing this report with genuine curiosity and integrity, students should develop a clear understanding of the problem they want to address, the change they want to make, and the key ’change agents’ who will help them to make it.


  • created - April 2023
  • applications used - Photoshop & Indesign
  • view online - Sol Purpose
australian design

Like The Back of Your Hand - Australian Design

As an Australian designer in the making, fit into the Australian visual communication design landscape. It consists of a PDF document consisting of 2 x landscape pages, neatly formatted and including your original imagery, along with a design statement that explains your original visual concept created in response to the question: What is the future of Australian Design?


data-vis-project

Inside Out - Data Visualisation

This exhibition explores the Apple iPhone — INSIDE OUT to see what light it can shed on the world we live in. This approach is inspired by the design and educational practices of Taku Satoh, a Japanese graphic designer who, along with Issey Miyake, Naoto Fukasawa and Noriko Kawakami, is a director of 21_21 Design Sight in Tokyo. In 2016 he directed the exhibition “Design Anatomy, a method for seeing the world through familiar objects” in which he picks products familiar in the daily lives of the Japanese, dissects them from a design point of view, and interprets and displays the results.
1st year students in the Design (Visual Communications) program at Western Sydney University were asked to collectively build a complex “story” about our designed world through an interrogation of one object. During the journey of creating the exhibition, they came to realise that design can be a way of seeing things differently. We asked our students to take on a single aspect of the Apple iPhone as a site for their research, investigations and information design outcomes. Together, their individual ‘stories’ paint a much larger picture about the world we live in.


  • created - june 2021
  • applications used - Illustrator & Indesign
  • view online - Inside Out

contact me

email

neishamaguire24@gmail.com

phone

0448899559

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